article thumbnail

Don’t ignore virtual reality as you plan the future workplace

CIO Business Intelligence

Two years ago, the consulting giant started shipping many of its recruits virtual reality headsets instead. At the same time, it created a virtual world or “metaverse” that enables employees to socialize, form teams, conduct training, and collaborate. “We More business applications are on the way. The Zoom fatigue factor.

article thumbnail

The Olympics’ vision of gaming looks very different from the biggest esports

The Verge

The Olympics is currently hosting its first-ever virtual sporting event series, the Olympic Virtual Series , where competitors can play in virtual versions of five different physical sports: motorsport, cycling, baseball, sailing, and rowing. We’re looking to keep the Olympic Virtual Series focused around sport titles.”. “The

Sports 82
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

What is spatial computing and how does Apple Vision work

Dataconomy

Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR). Spatial computing merges the real and virtual realms effortlessly. Devices utilizing spatial computing are equipped with features that facilitate interaction with virtual objects.

Apple 77
article thumbnail

Tech Trends 2024: A Chief Product Officer’s Guide to Staying Ahead

Kitaboo

Top Upcoming Trends CPOs in Education Technology Must Know Personalized Learning through Adaptive Learning Platforms Competency-Based Education (CBE) The Surge in Online and Blended Learning Artificial Intelligence and Gamification in Education Social-Emotional Learning (SEL) Augmented Reality (AR) and Virtual Reality (VR) in Education II.

Trends 78
article thumbnail

5 Digital Publishing Strategies to Drive Growth in 2024

Kitaboo

Immersive Content Propelled by AR/VR Immersive technologies like augmented reality (AR) and virtual reality (VR) are offering endless possibilities for innovation in the digital publishing realm. By blurring the lines between the virtual and real worlds, these technologies are providing readers with a more interactive and engaging experience.

article thumbnail

eBook Store Success: Build, Create, and Sell Like a Pro!

Kitaboo

billion by 2028? It is, essentially, a virtual bookstore. Did you know that the digital publishing market size was at $46.48 billion in 2023 and is expected to grow to $79.6 Seeing this remarkable growth, more and more authors are also becoming digital publishers to publish and sell their own books. Conclusion What is an eBook Store?

eBook 78
article thumbnail

Data Security 101: Safeguarding Educational Products in a Digital Age

Kitaboo

The arrival of the virtual school is seeing K12 students engaging with teachers and peers in virtual classrooms. billion by 2028. Learning no longer happens only via physical classrooms and physical textbooks. Today, a growing number of consumers want to learn via their mobile phones. billion in 2023 to $ 66.7