Massively multi-player sex games - Trends in the Living Networks
Trends in the Living Networks
APRIL 7, 2006
About Ross Dawson Keynote Speaking/Strategy AHT Group Future Exploration Network The Insight Exchange Repyoot Recent Media Appearances « Online video heats up | Main | Newspaper headlines and search optimization » Massively multi-player sex games Ross Dawson, April 7, 2006 6:08 PM US PT Click on the image for a trial of Red Light Center, the most popular multiplayer 3D virtual sex game This is going to be big. Naughty America: The Game is a massively-multiplayer game, due out in the next few months, in which players assume the role of characters who meet, date, and have sex. Up until now the big multiplayer role-playing games such as Everquest and World of Warcraft have been set in fantasy worlds. Now it will be in sexual fantasy worlds, where characters can invite others back to their apartment, designed to their own taste with home decorator tools. Or they can flirt or have sex in a whole variety of realms including the beach, back alleys, a cruise ship, or theme rooms such as make-your-own-porn. And just so it isn’t too tame, you can switch to sex mode, where you can turn on personal webcams, or of course set up in-the-flesh dates. A good overview article discusses some of the ins-and-outs of the market, including how Naughty America intends to deal with distribution, fears of sexual predators, and bringing people into a new experience. However, interestingly, Second Life , the biggest free-form online world, is said to be one-third based on sexual interactions. I think that the only potential limitation here is the quality of the graphics. But if it’s not good enough now, it will be soon. Having recently delved into World of Warcraft and been staggered at how far the multiplayer online games have come in the last years, I don’t doubt that a significant portion of many people’s lives will be spent in virtual worlds, as and when the graphic and interaction quality is up to it. And sex will be part of that virtual interaction. Permalink | View blog reactions Categories : Social trends Share this: Digg this | Reddit | StumbleUpon | Del.icio.us | Share on Facebook Tags : massively multiplayer online sex games About the blog author Ross Dawson is globally recognized as a leading futurist, entrepreneur, keynote speaker , strategy advisor, and bestselling author. He is Founding Chairman of four companies: professional services and venture firm Advanced Human Technologies , future and strategy consulting group Future Exploration Network , leading events firm The Insight Exchange , and influence ratings start-up Repyoot. Ross is author most recently of Implementing Enterprise 2.0 , the prescient Living Networks , which anticipated the social network revolution, and the Amazon.com bestseller Developing Knowledge-Based Client Relationships (click on the links for free chapter downloads). He is based in Sydney and San Francisco with his wife jewellery designer Victoria Buckley and two beautiful young daughters. Twitter RECENT MEDIA APPEARANCES Jul 12, 2010 — The Tennessean — Consider these lessons to build corporate reputation Jul 05, 2010 — Aged Care Insite — Clever communications Jul 01, 2010 — MyCustomer.com — Ross Dawson: Six tools to kickstart your crowdsourcing strategy Jun 30, 2010 — Inside Retailing — The new consumer ‘fitness’ trends See complete list of Recent Media Contact me rossd [AT] ahtgroup [DOT] com Books by Ross Dawson (Incl. Free chapters) Implementing Enterprise 2.0 Living Networks Developing Knowledge-Based Client Relationships 2nd Edition Articles and Reports Future of Media Report 2008 Future of Media Report 2007 Future of Media Report 2006 Executive Insights into Enterprise Social Network Strategy Future of the Media Lifecycle Future of Media: Strategy Tools Executive Insights into Enterprise 2.0 Web 2.0 Framework Trend map 2007+ Extinction Timeline SAP White Paper: Service Delivery Innovation White Paper: The Seven MegaTrends of Professional Services Really Made" /> CNET/ University of Virginia White Paper: How Technology Purchasing Decisions Are Really Made PM Network magazines lead article on virtual teamwork (440KB), featuring Ross Dawson on the cover Microsoft Strategic White Paper: How To Lock-in Your Clients (1.1MB) Strategic White Paper: How Collaborative Technologies are Transforming Financial Services Six Facets of the Future of PR The Future of Knowledge Management Creating the Future of Customer Relationships Go to main blog page Ranking Upcoming Event Latest Book Syndication Subscribe Search Featured Posts Launch of the Enterprise Social Network Strategy report: what senior executives REALLY think about social networks inside the organization Scenario planning: strategy for the future of global financial services Keynote for Optus Business: Five Driving Forces of Connected Business Living Networks - Chapter 7: The Flow Economy - Opportunities and Risks in the New Convergence Launch of the Future of Media Lifecycle framework Thinking about the future of museums: fourteen key issues Recent Entries Revisiting the Web 2.0 Framework for insights on the web landscape today Looking for a great blog writer for Crowdsourcing Results site No more checking in: why public facial recognition may take off Four awesome animations on YouTube Is our propensity for social media part of our design - so humans are stepping stones to the creation of a global brain? 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