Despite the success of this summer’s Baldur’s Gate 3, Wizards of the Coast’s parent company Hasbro faced a significant revenue shortfall. (Larian Studios Image)

Employees at Renton, Wash.-based gaming giant Wizards of the Coast were affected by a new round of layoffs at its parent company, Hasbro.

Hasbro announced “additional headcount reductions” in an internal memo by CEO Chris Cocks on Monday, which are projected to impact 1,100 workers across its global operations.

Affected employees at Wizards posted on LinkedIn that they had been laid off. Other reports indicated that IT-related workers were cut. Update: Multiple departments have since been confirmed to be affected by the layoffs, including an art director and a game designer for Dungeons & Dragons.

We reached out to Wizards for more details about the layoffs. A representative pointed us to Cocks’ internal memo and declined to comment on workforce impact at Wizards.

The latest round of cuts comes after Hasbro said in January that it would eliminate 900 positions over the course of the following 18 to 24 months. The new layoffs appear to be additional cuts; Hasbro’s total cuts are close to 2,000.

The layoffs are part of an overall restructuring at the company under Cocks, who moved to Hasbro from Wizards in February 2022. As per its October earnings report, Hasbro’s overall revenue has been on a decline, despite Wizards of the Coast’s continued growth.

That report cites the sales success of Baldur’s Gate III and Monopoly Go as major successes for Wizards, which drove “$63 million of incremental revenue” between them in Q3. Conversely, soft toy sales, several expired licenses, and this summer’s Writers’ and Screen Actors’ Guild strikes contributed to significant shortfalls in Hasbro’s Consumer Products and Entertainment segments.

This week’s layoffs can be seen as the latest chapter in an ongoing story. For all its recent controversies, Wizards of the Coast has had a very successful year, but it appears to be the only department at Hasbro that’s doing well. While Hasbro isn’t exiting the toy space entirely, it’s refocusing its efforts on, to quote Cocks, “fewer, bigger, better brands.”

As part of that, Hasbro plans to sell its interest in Canadian entertainment company Entertainment One, which produced its recent licensed films such as Snake Eyes and Dungeons & Dragons: Honor Among Thieves. In 2024, its earnings report says the plan is “refocusing our company on what has traditionally made us great, the business of play.”

Wizards’ upcoming releases for 2024 include the celebration of Dungeons & Dragons’ 50th anniversary. This includes the long-anticipated rules update, which will see new editions of D&D’s core 3 rulebooks.

At this year’s PAX Unplugged, Wizards announced a number of other new publications, which included a new non-fiction book about the development process on the original 1974 edition of D&D; a sequel to Gary Gygax’s 1982 adventure The Lost Caverns of Tsojcanth; and Vecna: Eve of Ruin, an entire campaign based around Vecna, a wizard turned god and one of D&D’s classic villains.

Hasbro also plans to reduce its real estate holdings, and will exit its Providence, R.I. office space at the end of its lease in January 2025. It will continue to do business out of its offices in Pawtucket, R.I.

Read Cocks’ full memo below.

Team,   

A year ago, we laid out our strategy to focus on building fewer, bigger, better brands and began the process of transforming Hasbro. Since then, we’ve had some important wins, like retooling our supply chain, improving our inventory position, lowering costs, and reinvesting over $200M back into the business while growing share across many of our categories. But the market headwinds we anticipated have proven to be stronger and more persistent than planned. While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.   

Today we’re announcing additional headcount reductions as part of our previously communicated strategic transformation, affecting approximately 1,100 colleagues globally in addition to the roughly 800 reductions already taken.  

Our leadership team came to this difficult decision after much deliberation. We recognize this is heavy news that affects the livelihoods of our friends and colleagues. Our focus is communicating with each of you transparently and supporting you through this period of change. I want to start by addressing why we are doing this now, and what’s next. 

Why now?   

We entered 2023 expecting a year of change including significant updates to our leadership team, structure, and scope of operations. We anticipated the first three quarters to be challenging, particularly in Toys, where the market is coming off historic, pandemic-driven highs. While we have made some important progress across our organization, the headwinds we saw through the first nine months of the year have continued into Holiday and are likely to persist into 2024.  

To position Hasbro for growth, we must first make sure our foundation is solid and profitable. To do that, we need to modernize our organization and get even leaner. While we see workforce reductions as a last resort, given the state of our business, it’s a lever we must pull to keep Hasbro healthy. 

What happens next?  

While we’re making changes across the entire organization, some functional areas will be affected more than others. Many of those whose roles are affected have been or will be informed in the next 24 hours, although the timings will vary by country, in line with local rules and subject to employee consultations where required. This includes team members who have raised their hands to step down from their roles at the end of the year as part of our Voluntary Early Retirement Program (VRP) in the U.S. We’re immensely grateful to these colleagues for their many years of dedication, and we wish them all the best.   

The majority of the notifications will happen over the next six months, with the balance occurring over the next year as we tackle the remaining work on our organizational model. This includes standardizing processes within Finance, HR, IT and Consumer Care as part of our Global Business Enablement project, but it also means doing more work across the entire business to minimize management layers and create a nimbler organization. 

What else are we doing? 

I know this news is especially difficult during the holiday season. We value each of our team members – they aren’t just employees, they’re friends and colleagues. We decided to communicate now so people have time to plan and process the changes. For those employees affected we are offering comprehensive packages including job placement support to assist in their transition.  

We’ve also done what we can to minimize the scale of impact, like launching the VRP and exploring options to reduce our global real estate footprint. On that note, our Providence, Rhode Island office is currently not being used to its full capacity and we’ve decided to exit the space at the end of the lease term in January 2025. Over the next year, we’ll welcome teams from our Providence office to our headquarters down the road in Pawtucket, Rhode Island. It’s an opportunity to reshape how we work and ensure our workspace is vibrant and productive, while reflecting our more flexible in-person cadence since the pandemic.   

Looking ahead  

As Gina often says, cost-cutting is not a strategy. We know this, and that’s why we’ll continue to grow and invest in several areas in 2024.  

As we uncover more cost savings, we’ll invest in new systems, insights and analytics, product development and digital – all while strengthening our leading franchises and ensuring our brands have the essential marketing they need to thrive well into the future.  

We’ll also tap into unlocked potential across our business, like our new supply chain efficiency, our direct-to-consumer capabilities, and key partnerships to maximize licensing opportunities, scale entertainment, and free up our own content dollars to drive new brand development. 

I know there is no sugar-coating how hard this is, particularly for the employees directly affected. We’re grateful to them for their contributions, and we wish them all the best. In the coming weeks, let’s support each other, and lean in to drive through these necessary changes, so we can return our business to growth and carry out Hasbro’s mission.  

Thanks,    

Chris  

Like what you're reading? Subscribe to GeekWire's free newsletters to catch every headline

Job Listings on GeekWork

Find more jobs on GeekWork. Employers, post a job here.