Remove category gamification-and-badges
article thumbnail

Twitch Recap 2023: Relive your top moments

Dataconomy

Remember, the Twitch Recap 2023 provides an overview of your Twitch activities, including hours watched, streams broadcasted, top categories, chat participation, and more, offering a fun way to reflect on your year on the platform! After Apple Music Replay and Spotify Wrapped , it’s time to explore our Twitch habits.

Windows 41
article thumbnail

Senkyu: MTN Uganda’s new way to say ‘thank you’ loyalty program

TM Forum

MTN Uganda and Tecnotree. Rebuilt and expanded customer loyalty program, called Senkyu, to acknowledge customers and drive innovative ways to redeem points, including integration with digital payments, which improves financial inclusivity in Uganda. Senkyu is how ‘thank you’ is pronounced by many of the indigenous people of Uganda.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Hacker Mind Podcast: Learn Competitive Hacking with picoCTF

ForAllSecure

There's been a lot of emphasis lately on gamification. You walk so many steps and Fitbit rewards you with a badge or compares your workout with someone else. How are you with identity access and management, considering all of these gamification, research, and breadth of knowledge. For example, when learning a new subject area.

article thumbnail

Online eBook Store: 9 Must-Have Features for Building a Successful Platform

Kitaboo

The days of going to a bookstore and thumbing through shelves looking for the perfect read are becoming increasingly rare. eBooks are taking over, and publishers/authors are vying to open up an online eBook store. In recent years, the rise of mobile devices such as tablets and smartphones has made them much more accessible. Support Diverse Formats.

eBook 78
article thumbnail

What Role Do Virtual Classrooms Play in Educational Publishing?

Kitaboo

Types of eLearning Content For Virtual Classrooms For virtual classrooms, eLearning content can roughly fit into three broad categories: Performance Support – which incorporates digital tools and resources to help learners quickly perform a task or acquire a piece of information. billion in 2023 to $29.5 billion in 2027.

article thumbnail

The Hacker Mind Podcast: How To Become A 1337 Hacker

ForAllSecure

Yeah, there are winners, and some even walk away with sizable prize money or a black badge for future DEF CONs, but a majority have no such ambitions. Yeah, there are winners, and some even walk away with sizable prize money or a black badge for future DEF CONs, but a majority have no such ambitions. Stick around and find out.

How To 40