Remove page f
article thumbnail

Official launch of the Top 100 Australian Web 2.0 Applications list

Trends in the Living Networks

Description: Enables individuals and companies to create custom 3D interactive virtual worlds or games and build their own distributed social networks. VastPark uses open standards to enable sharing and remixing of virtual worlds for entertainment, education, and business collaboration. Person/Company: MOR(F) Dynamics.

article thumbnail

The Hacker Mind: Hacking Aerospace

ForAllSecure

I'd like to think of an Olympic sized swimming pool worth of floor space, where off on one end We had an F 35 simulator that the Air Force brought in for us. Next to that we had a virtual reality training that the Air Force uses for pilot training. And then now it's grown into space operations from there.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Data mining for B2B churn and loyalty management in India and South Asia

TM Forum

International travelers may enjoy a good call quality for a few days in the foreign country, and upon returning to India, want to churn because they find that there is a big difference in quality between the abroad plan and what the existing service provider is offering. . What pages do they visit? IBM blog figure 1. external_url.

B2B 130
article thumbnail

Here are all the winners of the 2020 Webby Awards

The Verge

National Geographic took away this year’s most awards, 15 total, with wins for its science podcasts, travel videos, and photos on social media, among other things. Webby Award for Travel : Conde Nast Traveler’s City Guides. Webby People’s Voice Award for Travel : Colombia Travel by Link.

Film 95
article thumbnail

List of the world’s top female futurists (Update #5)

Trends in the Living Networks

If you would like to suggest other prominent female futurists we should consider for updates to this list, please complete the form at the end of this page. Since 2015, her company’s goal has been to morph entertainment into “edutainment” with digital worlds that exist inside the realms of virtual, mixed, and augmented realities.

Study 148