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Meta will let Horizon creators sell virtual items

The Verge

Meta is testing new features to let creators make money within Horizon Worlds, the company’s social metaverse platform for Quest VR headsets that is soon coming to mobile phones and possibly game consoles. Roblox has built a huge business from this model, while Rec Room is growing quickly and prioritizing creator monetization as well.

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The metaverse: Not dead yet

Computerworld Vertical IT

The metaverse has been described as the next phase of the internet: interconnected and persistent 3D spaces where we will work, play, and, so it seems, purchase virtual real estate. Sales of VR and AR headsets have fallen short of expectations. To read this article in full, please click here

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What is the metaverse, and do I have to care?

The Verge

It’s partly a dream for the future of the internet and partly a neat way to encapsulate some current trends in online infrastructure, including the growth of real-time 3D worlds. Neal Stephenson famously coined the term “metaverse” in his 1992 novel Snow Crash , where it referred to a 3D virtual world inhabited by avatars of real people.

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Facebook’s OASIS-style VR playground Horizon enters public beta

The Verge

The company has been working on its multiplayer virtual reality social space, Horizon, for a while now, which is comparable in concept if not scope to the fantastical VR world of Ready Player One. social network? Horizon is interesting in and of itself as a big experiment into the future of online socialization.

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Meta is facing the test of its lifetime

Vox

In a memo to Meta’s staff also posted on social media, one of Meta’s top executives, CTO Andrew “Boz” Bosworth, reflected on Monday about the difficult moment the company is in. But Meta still needs to keep making money by growing its main business: selling ads on social media.

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Legs are finally coming to Mark Zuckerberg’s metaverse

Vox

Mark Zuckerberg announced that his company will be taking a major step to making its virtual reality metaverse avatars more lifelike: by giving them legs. But seriously, legs are hard, which is why other virtual reality systems don’t have them either.”. I know you’ve been waiting for this.

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7 Shifts: The Future of Social Media and Internal Communications

Trends in the Living Networks

Melcrum recently released a report on How to use social media to solve critical communication issues , with as usual some great case studies and many practical insights. Go to the report website for a full overview and executive summary. The Future of Social Media and Internal Communications. Below is my article in full.

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