Remove entertainment connections
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What Is an Evil Twin Attack? Definition, Detection, and Prevention Best Practices

IT Toolbox

In today’s hyper-connected world, public WiFi has become essential. We rely on it for work, communication, and entertainment. However, this dependence also exposes us to security vulnerabilities. One such threat is the deceptive evil twin attack.

Security 254
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What Is an Evil Twin Attack? Definition, Detection, and Prevention Best Practices

IT Toolbox

In today’s hyper-connected world, public WiFi has become essential. We rely on it for work, communication, and entertainment. However, this dependence also exposes us to security vulnerabilities. One such threat is the deceptive evil twin attack.

Security 130
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Are We All Technophiles Now? How Consumer Tech Attitudes Are Changing During COVID-19

Forrester IT

About two months into a lifestyle confined by stay-at-home orders and physical distancing, individuals are heavily relying on technology to work, get things done, be entertained, connect with friends and family, and so much more.

Report 294
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Marketers — Considering Investing In An Emerging Channel?

Forrester IT

But consumers are seeking entertainment and connection […]. Advertisers are decreasing media budgets, which is leading to decelerating ad revenue for many of Silicon Valley’s largest companies.

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8BitDo enters the mechanical keyboard market with an NES homage

TechSpot

The 87-key device ships on September 20 in two color schemes evoking the Famicom and its American counterpart, the Nintendo Entertainment System. The retro-styled keyboard supports Windows and Android 9 or newer, with connectivity through USB, Bluetooth, and an included 2.4. Read Entire Article

Windows 97
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Ubisoft cancels four games including Ghost Recon Frontline and a VR version of Splinter Cell

TechSpot

A virtual reality game based on Splinter Cell was announced during a Facebook Connect event in September 2020. The game was being led by Ubisoft's Red Storm Entertainment studio and was set to be an Oculus VR exclusive.

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Meta Quest 3’s mixed reality ‘passthrough’ broadens workplace appeal

Computerworld Vertical IT

Meta focused on bringing mixed reality to the masses at its Connect developer conference this week, rolling out its Meta Quest 3 headset with an emphasis on entertainment and gaming. But the company sees potential uses in the workplace, too. To read this article in full, please click here