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BYOD and its Impact on Enterprise Content Delivery

Kitaboo

Over the last two decades, the way enterprises consume content has changed drastically. Enterprise training is slowly coming out of the traditional classroom model into being a web-based and a mobile-driven training model, where employees can now be trained on any device at any time.

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Ascent Index: BYOD

The Investing Edge

Perhaps our audience at the B2B IT Forum on enterprise mobility in March 2013 had the final say, as nearly all acknowledged that BYOD was the norm at their company. As disruptive to the enterprise as BYOD has been, it is no longer driving the discussion. BYOD Index analytics CIO consumerization Enterprise IT'

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Desktops-as-a-Service: The Rising Tide Lifts All Ships

Fountainhead

Clearly VMware sees an opportunity to combine its view of the cloud with the opportunity to further serve the enterprise''s needs for desktop infrastructure. VMware, as a major supplier to Enterprise IT, has put its money behind the bet - indicating that there is money to be made, and that economic opportunity is outweighing hype.

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VMworld 2014 Day 2 Keynote

Scott Lowe

This is a semi-liveblog of the day 2 keynote at VMworld 2014 in San Francisco. Poonen uses an example of a rooftop infinity pool in Singapore as a metaphor for the “three foundations” of EUC: SDDC, workspace services (authentication and content collaboration, for example), and then the desktop/mobile/cloud experience.

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Bulletproofing your threat surface with the Microsoft security ecosystem

CIO Business Intelligence

Since Satya Nadella took the helm in 2014, Microsoft has doubled down on its support for non-Microsoft technologies. Modern enterprise threat surfaces are diverse, extensive, and dynamic—and most certainly extend well beyond any single vendor’s offerings.

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The Apple App Store: a brief history of major policy changes

The Verge

15th, 2014 Apple settles a case with the FTC over in-app purchases and offers consumers $32 million in refunds. 9th, 2014 Apple changes the button naming on the App Store from “free” to “get,” to better reflect that some games have in-app purchases. As we all know, that didn’t happen.