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Security startup Airgap Networks brings telco technologies to the LAN

Network World

Ritesh Agrawal, CEO of cybersecurity startup Airgap Networks, noticed that many of the attacks that compromise enterprise networks fail to penetrate telco and service provider networks. To read this article in full, please click here

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Versa extends SASE platform to the LAN edge

Network World

Versa Networks has bumped up its secure access service edge ( SASE ) software with a variety of features, including AI to help customers better manage LAN resources at the edge of their networks.

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The LAN: A History of Network Operating Systems Part 12

IT Toolbox

the network system calls then provided under interrupt 21H gave all suppliers of network software the capability to standardize at least some of the access to LAN hardware. Most manufacturers of LAN software had announced or implemented support of NETBIOS for IBM LANs. When DOS was extended in Version 3.1,

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Configuring Wake-On-LAN for Dell Systems

Mick's IT Blog

The script uses the DellSMBios PowerShell module to configure the BIOS settings. You can download it from my GitHub site. CurrentValue -eq $NewValue) { Write-Host $NewValue -ForegroundColor Yellow } else { Write-Host (Get-Item -Path ("DellSmBios:" + $BIOSItem)).CurrentValue PhysicalMediaType -eq '802.3') -and ($_.Status

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The LAN: A History of Network Operating Systems Part 3

IT Toolbox

Even though the earliest LANs were of this genre, by 1989 it appeared that they were on the way out. By 1992, however, new life had been breathed into peer-to-peer networking by both Novell and Microsoft, along with the popularity of Artisoft's LANtastic.

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Passive optical LAN: When network speed, bandwidth and security matter

Computer Weekly

Copper-based local area networks are increasingly unfit for purpose in a digital enterprise, but passive optical LANs may be a solution. Tech evangelist Paul Ryan, chair of the Association of Passive Optical LAN, explains why

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Peer-to-Peer LAN transfers are coming to Steam

TechSpot

The feature would let users copy games between PCs on the same local area network (LAN) which is usually faster than downloading and doesn't chew up internet bandwidth. The creator of SteamDB recently discovered code indicating Valve is working on peer-to-peer Steam game transfers.

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