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How generative AI could change the way video games are developed, tested, and played

GeekWire

Rec Room screenshot) Video game companies are dipping their toes into the rapidly-evolving world of generative AI with behind-the-scenes development. It visualized ideas via Midjourney and DALL-E, and turned the resulting images into 3D assets with CSM and Shap-E. It may soon be applied to actual gameplay.

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Top Technology News Ticker for 3 June 2016

CTOvision

Hands-on: Samsung's $179 Gear Fit2 band and $199 Gear IconX wireless earbuds have heart-rate tracking, 4GB storage; Gear Fit2 has GPS and arrives June 10 (Timothy Torres/PC Magazine). Sources: Snapchat bought 3D selfie startup Seene for its computer vision tech about two months ago (TechCrunch). Amy Schumer savages mobile phone TV ads.

Hotels 150
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Six Trends that are transforming Living Online: Presentation at Influence conference - Trends in the Living Networks

Trends in the Living Networks

WiMax has the potential to offer high speed roaming Internet access over large areas. As importantly, 3G mobile technologies that require less power and thus can be used for extended periods by handheld devices will enable access to the Internet by anyone anywhere. 3D TV without glasses is a reality and not far from commercialization.

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Launch of the Future of Media Lifecycle framework

Trends in the Living Networks

The core ideas in this framework were developed when I was running a strategy workshop for the executive team of a media company that has a large portfolio of TV and radio properties. The most important development in the media lifecycle is the emergence of the 'personal cloud'. Personal cloud. Home Media.

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Innovation Timeline 1900 – 2050: what we might invent in the next few decades - Trends in the Living Networks

Trends in the Living Networks

Ross is author most recently of Implementing Enterprise 2.0 , the prescient Living Networks , which anticipated the social network revolution, and the Amazon.com bestseller Developing Knowledge-Based Client Relationships (click on the links for free chapter downloads). Have a look and play with the ideas.

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A second Second Life – new competition in virtual worlds - Trends in the Living Networks

Trends in the Living Networks

Randal Leeb-du-Toit and I are due to catch up for lunch when he’s back from Silicon Valley, so he can tell me about Outback Online , a new 3D virtual world his company Yoick is creating. more ] Five reasons why Turkey is one of the hottest Internet markets in the world (7) Ekim Naz?m Free chapters) Implementing Enterprise 2.0

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Embracing the Future: Switch to ePublishing & Transform Your Content

Kitaboo

ePublishing means the distribution options for content, eBooks, documents, reports, and other long-form content via the internet, which can be easily accessible through various electronic devices. billion by 2023 and US $30.36 billion by 2027, with an anticipated CAGR of 3.36. Why is Switching to ePublishing Relevant Today?

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