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Epic Games buys Seattle-area video game development toolmaker RAD

GeekWire

Oodle was recently licensed by Sony for use with the PlayStation 5 , in a specialized edition called Oodle Kraken that — to use RAD’s term — “ supercharges ” the PS5’s data loading. Epic bills its Unreal Engine as “the world’s most open and advanced real-time 3D creation tool.”

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Beyond Text: Elevating Learning with Interactive Activities in eBooks

Kitaboo

Examples of eBook Learning Activities Watching and Learning AI-Powered Comprehension Activity Building Original Content Playing With Diagrams and Images Conducting Pre-Lesson Research Hosting Pronunciation Exercises Learning with 3D Models Taking Engaging Quizzes Taking Personalized Assessments Interacting with Useful Widgets IV.

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Revolutionizing Higher Education Publishing through Seamless Content Integration in eBooks

Kitaboo

From interactive quizzes to 3D models, the possibilities are boundless. The centralized control afforded by such platforms streamlines license management, updates, and user access. Blog , Digital Publishing , eBook solution , Uncategorized / January 24, 2024 What Student Engagement Tools Are Essential for Publishers?

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How generative AI could change the way video games are developed, tested, and played

GeekWire

It visualized ideas via Midjourney and DALL-E, and turned the resulting images into 3D assets with CSM and Shap-E. Despite some challenges,” Rec Room wrote in a blog post , “the future for 3D GenAI looks bright, and the team looks forward to further explorations!” Bellevue, Wash.-based

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From biotech to 3D printing, here are 7 startups that recently spun out of the Univ. of Washington

GeekWire

They range from Apetur, which aims to address neurological disorders by using smartphones to measure pupils, to Polyfos, which is developing a form of 3D printing that could increase efficiency of manufacturing. The UW has spun out 52 startups in the past five years, and granted more than 2,000 licenses.

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Intellectual Property Guard: ePUB DRM Explained

Kitaboo

Considering digital content, it is important to note that eBooks are expecting a CAGR of 1.62% from 2024-2027 and a volume of approximately US $15.33 ePUB3 supports interactive elements like infographics, videos, graphics, audio, 3D, etc, which ultimately promotes content engagement and appeal. bn by 2027. in 2022, while 26.8%

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eBook Publishing Made Easy: Custom App with Interactive Features

Kitaboo

The number of eBook users across the globe is forecasted to continuously grow between 2024 and 2027 by 92.9 Images: Incorporate license-free images and illustrations and ensure smooth performance, especially for online eBooks. million users or +9.02 It is further estimated to reach 1.1 billion in 2027.

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