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Immersive Learning Platforms: The Next Frontier in Higher Ed eBooks

Kitaboo

Technologies Used in Immersive Learning Platforms Virtual Reality Augmented Reality Mixed Reality 360° Video III. KITABOO’s digital textbook platform offers a completely immersive learning experience for learners through modern virtual labs and simulations. Table of Contents I.

eBook 78
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Pedal to the metaverse: This Seattle techie found real-world pain driving on a simulated racetrack

GeekWire

“I’ve never been there so I wanted to kind of learn the track and drive it in the virtual world before I drive it in the real world,” Chang said of his COTA practice session. With interest in virtual reality devices growing, “so is their reputation for being a source of pain and embarrassment,” the Journal said.

Journal 125
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Who is going to take the lead in corporate virtual worlds?

Trends in the Living Networks

Since virtual worlds commenced, the promise of using virtual worlds in corporate settings has been evident. The first wave of business involvement in virtual worlds was primarily about marketing and customer engagement - I have written about marketing in virtual worlds and was interviewed on ABC TV about virtual advertising.

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Seattle’s newest unicorn: Rec Room raises $100M as social gaming popularity fuels big growth

GeekWire

.” How it works: Rec Room is a free download which lets players use a collection of tools to make virtual rooms, objects, and playable games, such as paintball and laser tag, with a vast amount of community-created content that’s growing all the time. But less than half of its users are now using VR. . Acquisition target?

Social 144
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Study spotlights the Allen Institute’s latest 3-D reference atlas of the mouse brain

GeekWire

Version 3 of the atlas, known as the Allen Mouse Brain Common Coordinate Framework or CCFv3, is the subject of a research paper published today in the journal Cell. Ng and Harris are senior authors of the report published by Cell, “The Allen Mouse Brain Common Coordinate Framework: A 3D Reference Atlas.”

Study 101
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Waymo simulated real-world crashes to prove its self-driving cars can prevent deaths

The Verge

Waymo used the same simulation platform it uses to train and evaluate its autonomous vehicles on virtual roads in ordinary operations. After reviewing the report, Bargman concluded that the “Waymo simulation platform is highly sophisticated,” citing the company’s 3D sensor-level perception models.

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KITABOO partners with Amazon Polly for creating interactive children’s eBooks

Kitaboo

Interactive immersive features: Leveraging various digital media technologies, you can bring alive children’s eBooks with audio and video, graphics, 3D, simulations, and animations. Then again, with simulations, you can transport the children to different parts of the world they are learning about in virtual reality settings.

eBook 78