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Glowforge gets in legal tangle with tech ‘activist’ who questions safety of startup’s laser engravers

GeekWire

A Glowforge Pro 3D laser engraver. Glowforge Photo) Glowforge , the Seattle-based maker of 3D laser engravers, has been tangled in a legal dispute with a Las Vegas man who claimed online for years that the startup is selling defective and dangerous machines. The company sued Gleich over his claims on social media.

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Epic Games sues AR company Nreal for sounding too much like ‘Unreal’

The Verge

The China-based Nreal makes an augmented reality headset known as the Nreal Light, which projects 3D objects into real space, and it’s developed a demo game called Nreal Tower. Meanwhile, Epic’s Unreal Engine is a ubiquitous game-making tool that’s also used for films and general purpose 3D design.

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Sony buys $250 million stake in Fortnite creator Epic Games

The Verge

The investment lets the two companies “broaden their collaboration across Sony’s leading portfolio of entertainment assets and technology, and Epic’s social entertainment platform and digital ecosystem to create unique experiences for consumers and creators,” according to a press release.

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Facebook can project your eyes onto a VR headset, and it’s exactly as uncanny as it sounds

The Verge

A blog post explains that Matsuda started in 2019, when he mounted a 3D display onto an Oculus Rift S headset. The result is a pair of octagonal goggles that would look right at home in a Terry Gilliam film. That’s awkward if bystanders are used to seeing their friend or co-worker’s uncovered face.

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Can VR art help us see the real world differently?

Vox

But other times it has felt like sitting through a 10-minute 3D sermon, or an Epcot exhibit, or a very janky version of The Sims. One of the best films in the festival was an extraordinary documentary entitled We Met in Virtual Reality , directed by Joe Hunting and entirely filmed on the social VR platform VRChat.

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Snow Crash author Neal Stephenson predicted the metaverse. What does he see next?

Vox

And at a certain point it flipped over and it became, you know, “We’ll just shoot everything on film because the metaverse would be film-quality graphics for sure. It’s much more frustrating if you’re a film director or a screenwriter and you can’t get stuff made. I don’t know what to do about social media.

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Simon Stålenhag puts a darker twist on his nostalgic sci-fi worlds

The Verge

For the interior research facility, I created very accurate 3D models of all these things, like the chairs and kitchen sink and the power sockets. For the 3D modeling, I use an architectural program called SketchUp. Those 3D environments become a basis for a painting in Photoshop. I use a Wacom pen with the MobileStudio Pro.

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