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Interactive Textbooks Online: Transform Your K12 Study Experience

Kitaboo

Interactive digital textbooks are increasingly being adopted in K12 educational institutions as they hold the power to transform a students’ study experience. With these digital textbooks on platforms like KITABOO , students can scroll through engaging content, watch videos, listen to text audio, and enjoy their study experience.

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Creating Richer eLearning Experiences through Video-Based Learning

Kitaboo

Here’s an interesting thought by Elon Musk that asks an essential question and stresses the impact of video-based learning. He said, “If kids can be super engaged in video games, there’s a way for them to be super engaged in education as well.” If you want to jump on the video-in-education bandwagon, keep reading.

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How Virtual Learning Allows Educators to Create Educational Experiences

Kitaboo

An increasing number of schools and colleges have transitioned to an online or virtual learning model that continues to be the most preferred channel for imparting education. In this post, we explore more about what is virtual learning and how educators across the board can leverage virtual learning to create better educational experiences.

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Video game loot box platform that uses NFTs raises $1.5M

GeekWire

million and launched a new platform for digital collectibles, bringing the “loot box” mechanic from video games into the NFT space. offers all-virtual mystery boxes that can contain a variety of digital collectibles, which can range from rare pieces of NFT art to avatars that can be used on popular websites like Reddit.

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The FDA just approved the first prescription video game — it’s for kids with ADHD

The Verge

It might not look like much of a video game, but Akili Interactive’s EndeavorRX, formerly Project EVO, may go down in history: it’s the first video game that can legally be marketed and prescribed as medicine in the US. Note: authors of the game’s flagship study may have conflicts of interest. Akili Interactive.

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Facebook Bets on Virtual Reality: Purchases VR firm Oculus

CTOvision

If you haven’t heard of it, Oculus VR is a virtual reality startup out of Irvine, CA. to produce “immersive virtual reality technology that’s wearable and affordable.” Brian Fung , tech writer for the Washington Post, agrees, predicting that Facebook will use virtual reality to strengthen its grip on social interactions.

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Researchers find 87% of U.S. classic video games are out of print and ‘critically endangered’

GeekWire

(Sega Image) A new study found that the vast majority of video games with a physical release in the U.S. In the study, Salvador’s VGHF research team set to find out how many “classic” video games that received an official release in the U.S. Kelsey Lewin, co-director of the Video Game History Foundation.

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