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Rooom raises $7M for multifaceted 3D virtual events platform

Venture Beast

Rooom has raised $7 million to take 3D virtual events a step closer to the metaverse -- or at least a lot more entertaining than Zoom calls. Read More.

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Breakroom teams up with High Fidelity to bring 3D audio to online meetings

Venture Beast

Social meeting space Breakroom has integrated High Fidelity's 3D audio into its virtual world for social and business events. Read More.

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Microsoft to bring Mesh avatars and virtual environments to Teams

Computerworld Vertical IT

Microsoft Teams users will soon be able to create their own animated avatars to meet with colleagues in 3D virtual environments, thanks to an upcoming integration of the company's mixed reality platform, Mesh. Both are currently in preview.) To read this article in full, please click here

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Microsoft is planning 3D metaverse apps for Xbox and gaming

The Verge

In some sense, they’re 2D today, and the question is can you now take that to a full 3D world, and we absolutely plan to do so.”. Transforming Minecraft , Halo , and Flight Sim into full 3D worlds is an ambitious project, particularly if these environments will allow players to explore them together side by side with VR or AR headsets.

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Genies will let consumers create their own 3D avatars with Giphy and Gucci

Venture Beast

Genies is expanding its focus from celebrities to everyday consumers with its 3D avatars for social apps from the likes of Giphy and Gucci. Read More.

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Spatial launches AR social workspace on mobile

Venture Beast

Spatial has unveiled its social augmented reality workspace on mobile, allowing people to log into its 3D experiences from smartphones. Read More.

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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

Among many such methods, one important method showing immense potential is virtual reality technology. Virtual reality technology makes use of headset devices to impart immersive educational experiences through a 360-degree lens. For this very reason, the virtual reality market is expected to grow at a CAGR of 30.7%