The AR/VR ecosystem — Are we there yet?
Venture Beast
AUGUST 1, 2020
Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 -- is it an ecosystem yet?
Venture Beast
AUGUST 1, 2020
Digi-Capital’s AR and VR forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024 -- is it an ecosystem yet?
CEB IT
JANUARY 13, 2021
By 2025, cybersecurity mesh will support more than half of all IAM requests, enabling a more explicit, mobile and adaptive unified access management model.
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Trends in the Living Networks
JULY 9, 2008
trillion in 2024 (in 2008 dollars) - released in this report - as well as information on current growth trends in advertising. It looks in detail at what will happen in the home and mobile arenas in media participation. Today almost every business and social activity is a form of media. An increasing proportion of our social interactions happen across media channels. Our Future of Media Report 2008 is now launched!
CEB IT
OCTOBER 22, 2019
By 2024, the World Health Organization will identify online shopping as an addictive disorder as millions abuse digital commerce and encounter financial stress. By 2024, AI identification of emotions will influence more than half of the online advertisements you see. However, concerns exist around the ethical implications of expanding this technology to reward or punish certain behaviors with access to social services such as schools or assisted housing.
Galido
MARCH 23, 2020
eCommerce sector will generate $600 billion in sales by 2024. Mobile Commerce. billion mobile users across the world. The increased number of mobile phone users and the growth of online shopping has significantly contributed to soaring mobile purchases. Failing to have a mobile-friendly eCommerce platform means you’ll lose potential customers. Adopting mobile-friendly technologies will allow you to tap into the large pool of mobile buyers.
Kitaboo
SEPTEMBER 11, 2020
billion by 2024. It is wise to choose a cloud-based publishing platform that allows you to create interactive content, publish and securely deliver it with DRM protection on all mobile devices and operating systems.
Kitaboo
SEPTEMBER 11, 2020
billion by 2024. It is wise to choose a cloud-based publishing platform that allows you to create interactive content, publish and securely deliver it with DRM protection on all mobile devices and operating systems.
Spearline
AUGUST 29, 2019
According to researcher Global Market Insights, the global market for AR products will surge by 80% to $165 billion by 2024. on mobile devices, as well as the early efforts of Google Glasses, there is an attentive and interested market. AR and VR have the potential to reshape the way we interact, whether that be socially, in a B2C context, or B2B.
The Verge
NOVEMBER 24, 2020
In terms of where we are in gaming, I think it’s somewhat regretful, but it’s also nice to see that during this time of social distancing and disconnect from our friends and our family, that gaming is really pushed to the forefront as a real communal way for people to connect.
The Verge
JULY 15, 2020
To speculate much further would be irresponsible, but Cox’s reporting suggests that this is not a garden-variety hack in which a bunch of people reused their passwords, or a hacker used social engineering to convince AT&T to swap a SIM card. More than 2,500 mobile games were removed from China’s App Store in the first seven days of July, following a crackdown on titles that are available without a license for release. Illustration by Grayson Blackmon / The Verge.
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