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Coder crafts smooth 3D graphics engine from scratch, runs it on DIY GPU

TechSpot

He initially developed the "Pescado" engine in WebGL for web browsers, then ported it to OpenGL for PC graphics cards. However, achieving smooth 3D rendering on a low-power microcontroller is a significant leap. This isn't Fish's first venture into homebrew graphics. Read Entire Article

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Unreal Engine 5.2 expands toolset for creating next-gen 3D graphics and content

TechSpot

After showing what the new engine can do during the Game Developers Conference (GDC), Epic Games has now released the latest edition of its 3D graphics creation platform. Unreal Engine 5.2 is a rather substantial update, Epic says, introducing innovative features for making content creation and world building jobs easier.

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Amazon shifts Lumberyard to open source 3D game engine supported by 20 companies

Venture Beast

Amazon is contributing its Lumberyard game engine to open source, and it will be known as the Open 3D Engine. Read More.

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Microsoft improves 3D rendering performance on the web with Babylon.js 6.0

TechSpot

the new version of its real-time 3D engine for displaying 3D graphics in an HTML5-compatible web browser. greatly improves the engine's capabilities and performance, giving web developers a chance to exploit a leading technology for physics-based graphics without requiring a supercomputer. Babylon.js

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This Rapid 3D-Printing Method Could Be the Secret to Developing 3D-Printed Organs

Gizmodo

We may not have flying cars yet, but 3D-printed organs? That sci-fi fantasy just got one step closer to reality thanks to a rapid 3D-printing method developed by University of Buffalo engineers. Read more.

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Amazon's Lumberyard goes open source, it's now called Open 3D Engine, gets wider support

TechSpot

The Open 3D Foundation results from the collaboration of various developers, aiming to support open-source projects designed to improve the capabilities of 3D graphics, rendering, authoring, and development.

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Game developer created a scene of his dog with 10 billion polygons in Unreal Engine 5

TechSpot

To make this experiment, Gary Freeman, lead developer of Ionized Games, started by taking 122 photos of his dog sleeping on a bed. Then, he threw all the photos into Reality Capture, created 3D models out of them, and exported the generated assets with a 4K texture into Unreal Engine 5.