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Geek of the Week: Artist Chanee Choi’s 3D video game ‘Pandemic’ looks at racism during COVID-19

GeekWire

Chanee Choi’s “Pandemic” is a video game and it is art. Her latest project is a first-person 3D video game in which the player is the coronavirus, moving through a virtual environment. .” Studying for a Ph.D. A still from Chanee Choi’s video game “Pandemic.”

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AI-generated video is here to awe and mislead

Vox

These are among a series of demo videos of OpenAI’s Sora, revealed last week, which can turn a short text prompt into up to a minute of video. The artificial intelligence model is not yet open to the public, but OpenAI has released the videos, along with the prompts that generated them. It’s not there yet. That’s diffusion.

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Peering deep into the cellular universe: Allen Institute researchers map cell parts in 3D

GeekWire

The data were used to make maps showing the average location of the internal structures, as in the video below. Allen Institute Video / Matheus P. Viana led the study, which involved more than 80 researchers over seven years, with Allen Institute for Cell Science deputy director Susanne Rafelski. Viana et al. ).

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Microsoft’s shutdown of Xbox 360 storefront is another blow to video game preservation

GeekWire

Seven years after it discontinued production for the Xbox 360 video game console, Microsoft announced Thursday that it will shut down the system’s digital storefront on July 29, 2024. The end of life for the Xbox 360 Marketplace marks another recent blow for efforts in video game preservation. Ska Studios image) It’s the end of an era.

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Study spotlights the Allen Institute’s latest 3-D reference atlas of the mouse brain

GeekWire

This video moves through the average mouse brain, from front to back. For example, one recent study observed brain-cell activity as mice chose among the images they saw during a laboratory test. The team then assigned the voxels to hundreds of different known regions of the mouse brain, drawing careful borders between distinct areas.

Study 101
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Beyond Text: Elevating Learning with Interactive Activities in eBooks

Kitaboo

Examples of eBook Learning Activities Watching and Learning AI-Powered Comprehension Activity Building Original Content Playing With Diagrams and Images Conducting Pre-Lesson Research Hosting Pronunciation Exercises Learning with 3D Models Taking Engaging Quizzes Taking Personalized Assessments Interacting with Useful Widgets IV.

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The Future of Reading: Augmented Reality Books

Kitaboo

Learners can use an AR app or a device to scan the pages of a physical textbook to have a more engaging 3D experience. A non-marker-based technology that is more immersive is being studied. When elements like images, videos, etc., AR can also improve a learner’s visualization skills, according to a study.

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