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How generative AI could change the way video games are developed, tested, and played

GeekWire

(Rec Room screenshot) Video game companies are dipping their toes into the rapidly-evolving world of generative AI with behind-the-scenes development. It visualized ideas via Midjourney and DALL-E, and turned the resulting images into 3D assets with CSM and Shap-E. It may soon be applied to actual gameplay.

Video 103
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Immersive Learning: The Future of Education with Virtual Reality in K–12 Schools

Kitaboo

In this blog, we will delve into the applications of virtual reality in education to understand how this technology will shape the future of education. However, VR can change this by helping students visualize the applications of math concepts. For this very reason, the virtual reality market is expected to grow at a CAGR of 30.7%

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‘Tears in my eyes’: Seattle startups sound off on Apple’s Vision Pro headset

GeekWire

The Apple Vision Pro, unveiled Monday, could be a boon for startups in Seattle making AR and VR applications. Apple Photos) Entrepreneurs developing augmented and virtual reality apps and games are optimistic that Apple’s new headset will turbocharge adoption of the technology, much like the iPhone did for mobile computing in 2007.

Apple 106
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Epic Games sues AR company Nreal for sounding too much like ‘Unreal’

The Verge

As Nreal plans a US launch later this year, Epic wants to recoup damages and scuttle its application for a trademark. The China-based Nreal makes an augmented reality headset known as the Nreal Light, which projects 3D objects into real space, and it’s developed a demo game called Nreal Tower.

Company 80
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What is the metaverse, and do I have to care?

The Verge

It’s partly a dream for the future of the internet and partly a neat way to encapsulate some current trends in online infrastructure, including the growth of real-time 3D worlds. Neal Stephenson famously coined the term “metaverse” in his 1992 novel Snow Crash , where it referred to a 3D virtual world inhabited by avatars of real people.

3D 144
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The Hacker Mind: Hacking Social Media

ForAllSecure

With more than 600K followers on YouTube, LiveOverflow is one of infosec’s first social media influencers. In this episode, LiveOverflow talks about his six years of producing engaging YouTube content and what the rise of social media influencers might mean for traditional conferences like Black Hat.

Media 52
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The Hacker Mind: Hacking Social Media

ForAllSecure

With more than 600K followers on YouTube, LiveOverflow is one of infosec’s first social media influencers. In this episode, LiveOverflow talks about his six years of producing engaging YouTube content and what the rise of social media influencers might mean for traditional conferences like Black Hat.

Media 52