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10 Benefits of Using Mobile-Based Content Delivery Platform

Kitaboo

In the present scenario, the most viable and feasible option is to use a mobile-based content delivery platform. The obvious reason being, today almost everyone carries a mobile device. Mobile devices have become an indispensable part of the learning and development domain. And this number will only increase in the coming years.

Mobile 78
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Here debuts enterprise XR- and 5G-ready 3D models of 75 major cities

Venture Beast

One of the world's top map and location platform companies is offering access to 75 cities worth of 3D models, accurate to a sub-meter level. Read More.

3D 142
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Thriving in a Cloud, Big Data, Mobility and Security World

Cloud Musings

The Internet of Things - The combination of data streams and services created by digitizing everything creates four basic usage models — Manage, Monetize, Operate and Extend. These four basic models can be applied to any of the four "Internets."

Big Data 174
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NextNav unveils Unity plugin for fixing vertical positions in mobile location-based games

Venture Beast

3D geolocation service NextNav announced its plugin for vertical positioning services for the Unity game engine. Read More.

3D 88
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4 Digital Publishing Challenges and How To Overcome Them

Kitaboo

Developments in digital technology are pushing publishers to take the digital route to reach an audience that is increasingly using its smartphones, tablets and the Internet to find and access content. Augmented reality is being widely used to make content engaging and supportive to the varied needs of the learners.

eBook 78
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The $1,500 ticket to Mark Zuckerberg’s metaverse

Vox

Zuckerberg is betting that one day, AR/VR devices will become as ubiquitous as mobile phones or laptops, and the Quest Pro is an important way for the company to demonstrate the promise of that vision. Many of these professionals use 3D modeling in their day-to-day jobs that could justify the headset’s cost.

3D 89
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How Nvidia beat everyone else in the AI race

Vox

From games to crypto mining to AI In 1993, long before uncanny AI-generated art and amusing AI chatbot convos took over our social media feeds, three Silicon Valley electrical engineers launched a startup that would focus on an exciting, fast-growing segment of personal computing: video games. Not all its experiments panned out.