article thumbnail

Virtual Bookshelf: Your All-You-Can-Read Digital Library

Kitaboo

What is a virtual bookshelf? As the name suggests, a virtual bookshelf is an online space that allows you to store the books you are reading or track the ones that you want to read in a virtual environment. A virtual bookshelf is a programmatic method to create an interactive bookshelf to store and read digital books online.

article thumbnail

Seattle’s newest unicorn: Rec Room raises $100M as social gaming popularity fuels big growth

GeekWire

We are one of many, and we’re excited to add a consumer social company to that mix.” When GeekWire visited the company’s office and tested Rec Room in 2017, the startup was focused on virtual reality. Year-over-year revenue growth of 566% was fueled in part by the pandemic and trends toward social gatherings online.

Social 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

In COVID times: the value of keeping journals and leadership for organisational reinvention

Trends in the Living Networks

Zanele opened by asking me about my practice of keeping a journal , following up by asking me if this was particularly relevant today. I found that you actually have been keeping a journal since you were very young. And one of I think the most important things, which I actually need to do more is actually reread my journal.

Journal 78
article thumbnail

Google Acquires Drone Maker Titan Aerospace

CTOvision

Two examples: this year, Facebook acquired virtual reality firm Oculus in an effort to develop new communication lines, and Google purchased DeepMind, pushing into the artificial intelligence sphere. Big Data CTO DoD and IC Amazon.com Artificial intelligence Earth Facebook Google Internet access New Mexico Wall Street Journal'

Google 262
article thumbnail

Facebook is planning to rebrand the company with a new name

The Verge

The coming name change, which CEO Mark Zuckerberg plans to talk about at the company’s annual Connect conference on October 28th, but could unveil sooner, is meant to signal the tech giant’s ambition to be known for more than social media and all the ills that entail.

Company 145
article thumbnail

Pedal to the metaverse: This Seattle techie found real-world pain driving on a simulated racetrack

GeekWire

“I’ve never been there so I wanted to kind of learn the track and drive it in the virtual world before I drive it in the real world,” Chang said of his COTA practice session. With interest in virtual reality devices growing, “so is their reputation for being a source of pain and embarrassment,” the Journal said.

Journal 127
article thumbnail

Roblox to introduce content ratings for games to better restrict age-inappropriate content

The Verge

Virtual gaming platform Roblox is developing content ratings for games and easier-to-use parental controls, the company’s chief privacy officer Remy Malan told The Wall Street Journal. Roblox, which launched in 2006, has been a runaway hit during the pandemic, giving socially-distanced kids a social space to gather online.

Journal 83