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The most promising pitches from Techstars Seattle Demo Day 2024

GeekWire

TalkStack CEO Eunice Wong on stage with Techstars Investment Manager Carson Nye at the Techstars Seattle Demo Day at the Museum of Pop Culture. Three of the ten startups in the accelerator that year (Remitly, Outreach, Zipline) went on to become billion-dollar companies — a 30% unicorn rate. But the 2024 group may have a chance.

B2C 109
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Reprise raises $17 million to create and host software product demos

Venture Beast

Reprise, a startup developing a platform that enables software companies to create personalized demos, raised $17 million. Read More.

Software 126
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Navigating the World of SDK for eBook Developers

Kitaboo

For any eBook developer, creating eBooks that meet the diverse needs of people in academic institutions can be time-consuming and complex. To help them deliver in a timely fashion, SDKs have started playing a crucial role in eBook development. Besides this, a customizable eBook SDK helps eBook developers in the following ways: 1.

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Mastering Content Development: A Guide for Publishing Leaders

Kitaboo

Content development is one of the most important aspects of the publishing workflow. Forward-thinking K12 publishing companies are investing in tech-enabled solutions to bring more efficiency to the process and produce highly engaging, interactive educational content. Content development strategies can be developed accordingly.

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Meta and Microsoft vets land $2.2M for startup building ‘shared brain’ developer platform

GeekWire

(Augmend Photo) A new artificial intelligence startup wants to help software development teams capture, store, and query their company data and knowledge. He also has experience developing AI products at Amazon and Microsoft. The startup is developing a chat bar for users to make natural language queries.

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Teaching Materials Development: A Step-by-Step Approach

Kitaboo

Teaching Materials Development- An Overview II. Step-by-Step Approach for Teaching Materials Development Step 1: Defining Lesson Objectives Step 2: Finalizing the Content and Concepts Step 3: Highlighting the Materials Required Step 4: Emphasizing the Assessment and Performance Evaluation Strategies III.

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Cyberpunk 2077 full development reportedly didn’t start until 2016

The Verge

A new report looking into what went amiss with the rollout of Cyberpunk 2077 points to overconfidence from management at CD Projekt Red as a key problem, and reveals that “full development” of the game — announced in 2012— didn’t begin until 2016. The company is planning to release the game’s first big update within the next week.