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Social media used to be free. Not anymore.

Vox

Friso Gentsch/picture alliance via Getty Images You used to pay for social media with your eyeballs. If you’re not paying for the product, you are the product” has long been a common refrain about the business of social media. But now, this free model of social media — subsidized by advertising — is under pressure.

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Is Virtual Reality the Next Revolution in Healthcare?

CTOvision

When we think of virtual reality, it usually relates to video games and general entertainment, but technology is doing more than just giving the masses a chance to live roleplay as a superhero -- it’s helping us with our health. Here are a few ways virtual reality is revolutionizing healthcare. Social Training. Rick Delgado.

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What is a virtual assistant and how to become one

Dataconomy

What is a VA (virtual assistant): This question opens the door to a modern profession that encapsulates the fusion of technology, administrative skills, and the evolving nature of the workforce. VAs have the capability to remotely access essential documents How does a virtual assistant work? What exactly does a virtual assistant do?

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Virtual internships: Tech companies and students adjust as pandemic forces remote experience

GeekWire

And she’s one of 8,000 interns that Amazon has taken on this summer around the world, hosting all of them virtually for the first time. Patel is grateful that the tech giant maintained the program despite the challenges — many of her peers are without work this summer due to cuts in programs. Albert Kim. LinkedIn Photo).

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Meta will let Horizon creators sell virtual items

The Verge

Meta is testing new features to let creators make money within Horizon Worlds, the company’s social metaverse platform for Quest VR headsets that is soon coming to mobile phones and possibly game consoles. Meta is also rolling out a “goal-oriented bonus program” to encourage creators to use its tools and build out their worlds.

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Seattle’s newest unicorn: Rec Room raises $100M as social gaming popularity fuels big growth

GeekWire

We are one of many, and we’re excited to add a consumer social company to that mix.” When GeekWire visited the company’s office and tested Rec Room in 2017, the startup was focused on virtual reality. Year-over-year revenue growth of 566% was fueled in part by the pandemic and trends toward social gatherings online.

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Nonprofit takes D&D digital to help kids who struggle socially, and to study its own impact

GeekWire

The founders of the nonprofit had gathered heaps of anecdotal evidence that tabletop games such as Dungeons & Dragons could help kids who struggled socially — whether they had autism, ADHD, anxiety or other challenges — learn to more successfully interact with others. It seems, instead, that they shook their die and rolled a virtual 20.

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